HLSL semantics

 

Vertex Input Description
BINORMAL[N] Binormal (Bitangent) vector.
BLENDINDICES[N] Blend indices
BLENDWEIGHT[N] Blend weights.
COLOR[N] Diffuse and specular color.
NORMAL[N] Normal vector.
POSITION[N] Vertex position in object local space.
PSIZE[N] Point size.
TANGENT[N] Tangent vector.
TESSFACTOR[N] Tessellation factor.
TEXCOORD[N] Texture coordinates.

 

Vertex Output Description
COLOR[N] Diffuse or specular color. Output.data in range [0,1].
FOG Vertex fog.
POSITION Vertex position in clip space.
PSIZE Point size.
TEXCOORD[N] Texture coordinates.

 

Pixel Input Description
COLOR[N] Diffuse or specular color.
TEXCOORD[N] Texture coordinates.
VFACE Floating-point scalar.It indicates a back facing primitive.
VPOS Current pixel (x,y) location. Valid in PS 3.0 only.

 

Pixel Output Description
COLOR[N] Output color.
DEPTH[N] Output depth.

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